Make sure you alter the stake level before clicking the spin button. Select the left and right arrow buttons in order to increase or decrease your stake.
After you have chosen the amount you wish to stake, click on the spin button, causing the reels to start in motion and your bet will be placed.
The wild symbol to look out for is the TV symbol and it helps to create winning combinations by substituting for all symbols other than scatter symbols.
Slot Bonus Rounds
The prize wheel be triggered when three wheel scatter symbols land on the reels. To spin the wheel, you will need to drag it clockwise. Once the wheel stops, you will be awarded the prize that the wheel landed on.
The box bonus in Spinner Takes All is activated if the wheel lands on a box bonus segment. This bonus feature includes sever boxes being displayed and it is your job to pick one. All of the boxes contain one of the following; a cash value, a cheque book and pen, or a star. Revealing the cash value results in you receiving that amount, whereas landing the cheque book and pen ends the bonus. Finally, revealing the star symbol will take you to the next round.
Prize Board Bonus
The prize board bonus is triggered when the wheel lands on a prize board section. You will be given the choice of three squares and you have to pick one to reveal a symbol. The aim of the game is to reveal star symbols in order to progress up the board. Alternatively, if you reveal three ‘X’ then the bonus will end.
When the wheel lands on a prize spins segment. This bonus feature results in the middle section of the reel being replaced with a giant wild symbol, which in turn increases the likelihood of winning combinations. This bonus will end once you’ve used up all five prize spins.
There is an excellent gamble feature in Spinner Takes all. You will initially choose one of the gamble bet options on the screen. This can be done by using the + or - buttons, or you can directly click on the gamble bet option. The winning bar indicates your stake for the gamble and the gamble to bar shows the amount you will be awarded if you win the gamble.
In order to transfer half the money from your winnings meter to the banked meter, click on the bank half button, meaning you won’t lose any money in the banked meter and it will be credited at the end of the game. When the winnings value is an odd number, it will also be transferred over to the banked meter, to ensure there are only even amounts in the winnings meter.
To start the gamble feature, click on the gamble button. The red arrow on the screen will turn and randomly stop on a card. If the arrow stops on a card which isn’t highlighted then you will lose all of the money in the winnings meter and the gamble feature comes to an end. Alternatively, if the red arrow stops on a highlighted card then you win the gamble.
You can end the gamble feature by selecting the collect button and both the money in the winnings and banked meter will be credited.